everquest afk mercenary leveling guide
Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Pretty good for running if you botch pulls. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. I realize that I didn't add directions, just general sense of direction. I played a cleric for 9 years until I finally left. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Just want to provide some info that isn't multiple years old. EQ Resource - The Resource for your EverQuest needs If you're a returning player you can find Mercenary Liaison's in PoK. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Everything has changed with the Seeds of Destruction expansion. It does require player crafted items that may be harder to find, but not much harder I think. There are 2 nameds plus a named treant you can easily access if no one else is killing them. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. EverQuest Leveling Zones - 1-15 You can actually come here about 60-61 and kill in the area around the zone in/out. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. He couldn't have made it THAT easy. Just get access to the second of his HAs, Artifacts of Great Importance. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. It's very simple and zone is your oyster beyond that. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. ). You're Not Done at . They are in the places where the guards used to be. A: Your merc will start costing you 2g every 15 minutes at level 14. Murder the "of Fire" mobs from 65 to 68. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Swarming, pets, class specific abilities all change everything drastically. The key to AFK grinding is to not die rather than maximize exp per hour. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! If not, stay outside. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. If you have a reliable interrupt though, pull like a madman and just prioritize those. Your tank merc can solo any reds from levels 1-60. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Very easy to set up a spot and pull away on the gorillas and birds. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Not game breaking to say the least. They complete heal and can do it 7 or 8 times in a row. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. They are very easy to pull individually, especially on the left side. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube everquest afk mercenary leveling guide Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. A second thing to do would be to spend 10 dollars on Daybreak Cash. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Do the research on your own on Allakhazam. This is a picture of the merc window. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Below the bridge is a giant ice lake covered in spiders and slimes. Nameds drop a pretty good belt and necklace. It's accessible at level 75, so you can have J5 mercs 10 levels early. Only thing that sucks is most of the mobs do AoE damage. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. At first, just wait. At 20, open your map and begin trekking out toward the Stone Hive zone line. A: Your merc will Dismiss himself. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Or at least a bunch of boxes with healer mercs. The mobs have too many HP, hit too hard, and don't give up enough exp. You can stay here until you ding lvl 83. It slows down a lot after 46 but is worth sticking out. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. At 65 I like to head up to the second levels and kill the higher level guys there. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The final reward is Journeyman Rank 5 mercenaries. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Mercenary equipment - Fanra's EverQuest Wiki Also assuming you don't have access to a Druid or Wizard. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Everquest 2 Leveling Guide 1-125. Edited in general directions to each zone and a blurb about the benefits of being on a live server. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube It's very very easy to do, easily completed solo by all classes. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). I prefer to stay out of the fields if at all possible. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. 48-55 kill the mutant floaty guys, shades and crazy humans. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. This place is almost nothing but undead. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Be careful about how much you aggro as the prophet's do Complete Heal. A: You must be carrying the plat on you in order to pay your merc. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Playing live has a few benefits. It was something I have wanted to do for a while but never had the time to do. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. They hit like trucks and run though, so bring a snare. Pretty much all the critters assist each other though. Then it starts to slow down. So much so that I don't even include information on gear until then. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Go left from the giant hole in the ground after zone in until you get to a pond. I have added it in now. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Do her missions as well. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. I have masochistic friends who swear by it though. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. At 82 or straight away if you have a group, head down through the mansion to the basement area. If you hit "M" you can see your map. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG Hitting Ctrl+R to walk is very good idea here. You can manage your merc's appearance clothing via your persona window. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. You can stay here until you reach level 77. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. This is due to the way parties divide up exp. This zone is also a hot zone some times so it can go even faster than it already is. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. You can hire a Mercenary at any Mercenary Liaison. That's all I have for now folks. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Create a free website or blog at WordPress.com. Press question mark to learn the rest of the keyboard shortcuts. Never a good idea to go fully afk. unsure if they removed it or not). With a group of actual people, this place is awesome though. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). They are a must going forward. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. You also must be out of combat. Start off near the entrance, then push up to the area around the house. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. At 40 move into the second courtyard area and keep clearing northward. But if you just absolutely HAVE to go somewhere else, here are some suggestions. The exp is also really nice 75-80. As someone who is just coming back on the test server, I am going to use the hell out of this! The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Same goes for a male Mercenary Liaison. Will continue editing as I play through on different characters. If you haven't done the others, they are still accessible. EQ:Leveling :: Wiki :: EverQuest :: ZAM When you come back Re-summon him and he will be your level again. The center of the zone is all undead. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Reactive: Your merc will react better depending on the situation. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. These can quickly take you to 64-65. everquest afk mercenary leveling guide - Acting-jobs.net Q: What happens if I don't have the money to pay for my merc? The mobs hit very hard and you can get overwhelmed very quickly. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Begin murdering worgs, turning the quest in every 20 worgs. You can do 2 pathings in this patch (13.1B): It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Watch out for the nameds. When you suspend your mercenary the button will change to Unsuspend. You will need invisibility, levitation, or balls of steel. I just want it known that this is an imperfect guide, just like every guide. There are better places to go. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. everquest afk mercenary leveling guide. PDF Eq2 leveling guide 1-100 You never have to upgrade your Mercenary, he will level with you. Your destination is the top right corner buildings, which contains a ton of animated hands. For everyone else, exp kinda tapers off around 82. You can pull the first floor starting about level 20 and move into the second floor about 24. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). EQNext (EverQuest Next or EQN) has been officially announced! As an alternative around 73, you can kill the pixies around the guild hall port in. It's the only level range I feel that you should be here to the exclusion of anywhere else. You can use the find command (CTRL + F) to locate such vendors. Q: If the Mercenary dies do I have to buy another one? BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Pretty much everything is undead and the zone is very easy to get to. Thank you! Best thing though are the nameds. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. The west is a mess and quickly drops away forcing you to gate out one way or another. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. The cost adds up very very quickly otherwise. They don't hit excessively hard and are very good exp from 68-74. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Each Stance has different focuses and allow the mercs to be more or less reactive. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. These levels will go by in a flash, but watch out for the spiders. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Healing mercs heal and tanking mercs tank pretty simplistic. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. The adds are just too intense. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". This is the only stance a Rogue merc will attack on. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Leveling up in Everquest 2 is very quick these days compared to before, but . Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Start in the tunnels and then work your way through the area around the ghoul assassin. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Also keep in mind almost everything here summons. What that means is he just won't do anything. When do I have to upgrade him? Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Q: Can I bring my merc on a LDoN or my guilds CoA raid? At 55-62 move to very center area of the zone and kill bigger shades and vampires. Gaesigs and Heligs on the water side come to mind on this. All the living creatures run, so you might be in trouble without a root or snare. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Another semi decent camp would be the Gorgons in the top left of the zone. It'll give an Undead oriented hunting guide. Q: Do I have to have the plat on me to pay the merc? Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. They can take a long time, but with a little research and experience you can get the times down on her missions as well. A: No mercs are not allowed in raid zones or most raid encounters. Nameds here hit like runaway freight trains though. Joined Feb 1, 2009 Messages 62 Reaction score 0 . This is no longer a viable leveling method. Dive to the bottom and click the big rock. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. So I will continue making changes as I see what works best and for who. Fun times. For example say you shrouded to level 10 Your mercenary will be free again. The south camp is the three rooms near the Nobles Causeway zone line. Aggressive: If you or any group member is attacked, your merc will attack. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. House of Thule armor is pretty damn good for it's level. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. It's also a hot zone and that makes it really worth it. Let the mercenary do all the work for you. (25% was in Overthere when it was a hot zone.) Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Q: What level do Mercs start charging me money? I forget about that guy. Start off killing drakes, snakes, and spiders. The easiest armor sets to get will probably be the sets from Hardcore Heritage. topic on the EQ forums. While it is fastest to level in Hotzones, it is always good to have options on where to level. But since I listed Dalnir, I felt I would be remiss to list this place. Good spots for gaining exp & aa's while AFK? | EverQuest Forums There are three nameds you can kill here for a good variety of loot. Still do! Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Look at my map in comparison to your map to see the location. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Best thing about this zone is the simplicity of getting to it. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. This is very repetitive, boring, and slow. This amounts to tens of thousands of AA's. Youre looking to create a merc team of Tank/ DPS/ Healer. At 12, all start killing gnolls or skeletal ogres. Great post. When you get a new mercenary, it starts at Level 1 with only a single ability. Field of Scale theme - Journeyman Rank IV. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. I don't know personally, just putting it here on their recommendation. Buy the 950 Point Mount that provides levitation. The mobs here are level 67. All rights reserved. Right click anywhere on this box and select "Puller" as your Main Roll. Split or tank em, however your group is set up. Adon's Quick Pet Guide for returning players on progression servers